This mix between Journey and The Last Guardian has been in development for the past four years.
Tokyo based indie developers at Friend & Foe have finally released today their highly anticipated exploration adventure game Vane, which is available exclusively for Playstation 4. Vane has been in development for around four years and has built up a pretty impressive hype from its teaser trailers and previews.
Just paying one and a half minutes of attention and watching Vane’s release trailer really gets the excitement to grow. Players play as a boy alone in a wasteland who can transform at his will into a black bird that can fly freely through the environment. And man, does it look great.
And when looking at the studio’s staff, comprised by former AAA team members from games like The Last Guardian, Killzone, Battlefield 3, and Bionic Commando; it becomes clear that Vane packs truly impressive skills in its gameplay, graphics, sound and mechanics. Actually the similarity to some of the tones, aesthetics and concepts from The Last Guardian are clearly reflected in this title.
“Vane began more than four years ago with a prototype depicting a child lost in a desert storm, which is a bit like Vane’s development itself as we went rogue from AAA development to the wondrous, often intimidating great unknown that is indie game development,” said art director from studio Friend & Foe, Rasmus Deguchi. “The game Vane turned into is better than I ever dreamed all those years ago and I am so proud of everyone at Friend & Foe for seeing this journey through with me. We can’t wait for you all to experience this crazy adventure”, he added.
Explore this vast wasteland and see the world change as we traverse through its different areas either by foot as in a 3D platformer or flying without limits transformed to our bird shape in an experience that could also remind us of the award-winning Journey.
Vane is out today exclusively for Playstation 4 at a price of $24.99 / €21.99 / £17.99.
Our boy from Buenos Aires, Juan has been a gamer for as long as he can remember (and possibly even longer than that). He loves a good story, and believes every indie game has a compelling one to tell.