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The Peaky Blinders Game Looks Really Good

NO FIGHTING

Gaming news occasionally throws you a curveball. It’s rare this site really covers it, not because it’s not interesting, but because we like to focus on little things. It’s nice to zoom on specific things, but more often than not a game announcement is a little too far off or it’s simply being covered everywhere anyway. My aim is to bring you interesting things, properly pique your interest with the topics covered, and that’s why I like writing about specific games that are coming up, or the ones that I feel deserve a little more attention in general. Then along comes Peaky Blinders: Mastermind.

Peaky Blinders, as you probably know, is a show in which lots of people fight a lot and drama unfurls. It’s pretty good according to the majority of people who’ve watched it, but it’s not a video game. Peaky Blinders: Mastermind, on the other hand, is definitely a video game, but one that’s not out for a little bit. It does, however, look incredibly interesting already, just based on the trailer above.

I also really like this quote from the game director, James Marsden “There’s a point in the show where Tommy Shelby explains he has no concern for the past, nor the future; all he cares about is a crucial moment he recalls the soldier’s minute, we designed our game around that idea, allowing the player to plan actions backward and forward in time, choreographing an ensemble cast of characters to synchronise their actions during these crucial moments.”

That is an awesome concept for a video game, and while we’ve seen an uptick in funky time control stuff in indie gaming thanks to the likes of SUPERHOT, Iron Danger, and John Wick Hex, none of them is based on an angry guy from Birmingham.