Solasta: Crown of the Magister Tips and Tricks

Solasta: Crown of the Magister is a turn-based tactics RPG based on the 5th edition of Dungeons & Dragons. As you might expect, this means there’s a great deal of crossover between them both mechanically, whether in terms of spell casting or skill checks. But that doesn’t mean Solasta is identical, and the game still has a few kinks for you to iron out if you want to build a successful party of adventurers. 


Discover the mysteries of the badlands and reap the rewards with help from our Solasta: Crown of the Magister tips and tricks guide.


Though not obvious at first, Solasta features an encumbrance system where a character’s speed is affected by the amount they carry. It can be tempting to pull a Skyrim and auto-collect everything that isn’t nailed down, but if you do this, those items go to the first character in the party. Make sure to balance your loot and equipment amongst your party so as to avoid any movement malices. Don’t forget that you can also store items in the bottomless box by the scavenger’s guild.


Curious why you keep missing in combat? Light is probably the answer. How well each character can see is a vital part of Solasta’s combat, especially when using ranged weapons. Consider carrying a torch, or casting a light spell to get a better chance at hitting. Be warned though, light works both ways and enemies will also be able to hit back. Consider casting a spell such as dark visiona good way of gaining a slight individual advantage in low light areas.


As with many turn-based tactics games, Solasta features opportunity attacks that activate when a character tries to leave combat. But sometimes you need to leave combat to, you know, not die. The way to do this is to ‘disengage’. This movement option allows you to safely extricate yourself from combat, and avoid other enemy opportunity attacks as you move past them. The Rogue is the best class for this, and can disengage at the end of every attack, making these characters great for hit and run stealth strikes. When you commit a character to melee combat, it’s always worth bearing in mind the difficulties associated with getting them out again.


Spells are incredibly useful in Solasta, so it’s worth remembering a few little rules in regards to using them. Firstly, a lot of spells can only be used with an open hand, so if you’re wondering why you can’t use some, it’s probably because both hands are filled with equipment. 

Spells can also be used for a lot more than just blasting foes. Just as in D&D, magic isn’t something only used in combat and has all sorts of functions. Detect magic is handy for identifying magical properties in equipment, whereas spells like Feather Fall basically stop any character from suffering fall damage. However, spells need slots to be used, and should be prepared when camping in order to be available. Low level spells can also be cast with higher level slots for increased potency.

Find out why Sean Martin believes that Solasta: Crown of the Magister is a “solid D&D simulator”, even though he’s not a fan of the system in the first place, over at our review.