OCO

OCO is a minimalist platformer with impossibly sleek aesthetics

The audio-visual fest of OCO is immediately arresting, made up of minimalist lines and curves that spin on an imperceivable axis as you direct a small block towards its goal. It’s a kaleidoscopic puzzle-platformer that also boosts the most minimalist of controls: just a single button that allows the dot to jump on the spot—and across platforms and gaps.

Here’s how it works: the dot you’re controlling is constantly in motion until it collides into a wall, and the point is to collect all the other dots to complete the level, and without falling into gaps. Making this motion even more delightful is an electronic, ambient soundtrack that reacts to your little dot’s movement, with the game self-described as having a procedurally generated soundtrack—a wonderful inclusion that probably accentuates your every maneuvre and probably grants the game with a bit of rhythmic flow.

First released on mobile platforms, OCO has 180 levels—and at least 75,000 user generated levels. Plus if you’re feeling inspired, you can even build your own levels for your friends to complete. There’s also an element of competition too with leaderboards, which pits you against other speedrunners by getting you to complete the game as quickly as possible.

There has a been a great crop of minimalist puzzle games that leave an impression with a sleek, modern aesthetic rather than through the bombast of ultra high-definition graphics—one of which is Induction, a tough-as-nails puzzle game that’s also accompanied by subtle, ambient soundscapes, but goes with a vastly different gimmick: manipulating the fabric of time with a time-travel mechanic.

OCO will be released on 12 August.